目 录
前言
入 门 篇
第 1 章 UG NX 10.0 快速入门 ················ 1
1.1 UG NX 10.0 软件的初识 ··············· 2
1.1.1 UG NX 10.0 概述 ·························· 2
1.1.2 了解 UG NX 10.0 的应用领域 ········ 2
1.1.3 了解 UG NX 10.0 的应用模块 ········ 3
1.1.4 了解 UG NX 10.0 的市场前景 ········ 3
1.2 UG NX 10.0 新增功能的体验 ······· 4
1.2.1 UG NX 10.0 全新工作界面 ············· 4
1.2.2 UG NX 10.0 支持中文 ··················· 4
1.2.3 UG NX 10.0 新增航空设计 ············· 4
1.2.4 资源条管理更加便捷 ····················· 5
1.3 UG NX 10.0 全新界面的认识 ······· 5
1.3.1 标题栏 ········································· 6
1.3.2 快速访问工具栏 ··························· 6
1.3.3 功能区 ········································· 6
1.3.4 边框条 ········································· 7
1.3.5 绘图区 ······································· 10
1.3.6 资源工具栏 ································ 10
第 2 章 掌握 UG 基本操作 ···················· 12
2.1 掌握文件的基本操作 ··················· 13
2.1.1 新建 ·········································· 13
2.1.2 打开 ·········································· 14
案例实战 001——通过命令打开模型 ······ 14
2.1.3 导入 ·········································· 15
案例实战 002——通过命令导入文件 ······ 15
2.1.4 导出 ·········································· 16
案例实战 003——通过命令导出文件 ······ 16
2.1.5 保存 ·········································· 17
2.1.6 关闭 ·········································· 18
2.2 掌握对象的基本操作 ··················· 19
2.2.1 观察对象显示 ····························· 19
2.2.2 选择对象 ···································· 20
2.2.3 隐藏和显示对象 ·························· 21
2.2.4 删除与恢复对象 ·························· 22
2.2.5 移动对象 ···································· 23
案例实战 004——通过命令移动对象 ······ 23
2.2.6 新建截面 ···································· 24
案例实战 005——通过命令创建
视频截面 ············································· 24
2.3 掌握坐标系的基本操作 ··············· 25
2.3.1 创建坐标系 ································ 25
案例实战 006——通过命令创建用户
坐标系 ················································· 26
2.3.2 平移坐标系 ································ 27
2.3.3 定角旋转坐标系 ·························· 27
2.3.4 动态旋转坐标系 ·························· 28
2.4 掌握图层的基本操作 ··················· 28
2.4.1 创建与编辑图层组 ······················ 29
案例实战 007——通过命令创建与
编辑图层组 ·········································· 29
2.4.2 设置图层 ···································· 30
案例实战 008——通过命令设置模型
图层 ···················································· 30
2.4.3 设置图层的可见性 ······················ 31
2.4.4 移动和复制图层 ·························· 31
案例实战 009——通过命令移动和复制
模型图层 ············································· 32
2.5 掌握系统参数的设置 ··················· 33
2.5.1 定制工作界面 ····························· 33
2.5.2 设置基本环境参数 ······················ 34
2.5.3 设置首选项 ································ 34
案例实战 038——通过命令相切约束
草图 ···················································· 92
5.3.2 垂直约束 ··································· 94
案例实战 039——通过命令垂直约束
草图 ···················································· 94
5.3.3 平行约束 ··································· 95
案例实战 040——通过命令平行约束
草图 ···················································· 95
5.3.4 同心约束 ··································· 96
案例实战 041——通过命令同心约束
草图 ···················································· 96
5.3.5 等长约束 ··································· 97
案例实战 042——通过命令等长约束
草图 ···················································· 98
5.3.6 等半径约束 ································ 99
案例实战 043——通过命令等半径
约束草图 ············································· 99
5.4 草图的编辑 ································· 100
5.4.1 镜像草图曲线 ··························· 100
案例实战 044——通过命令镜像
草图曲线 ··········································· 101
5.4.2 派生直线 ·································· 102
案例实战 045——通过命令派生
直线 ·················································· 103
5.4.3 添加现有曲线 ··························· 104
案例实战 046——通过命令添加现有
曲线 ·················································· 104
5.4.4 交点 ········································ 105
案例实战 047——通过命令创建交点 ···· 106
进 阶 篇
第 6 章 UG 基本特征 ··························· 108
6.1 基准特征的创建 ························· 109
6.1.1 基准平面 ································· 109
6.1.2 基准轴 ····································· 110
6.1.3 基准 CSYS ······························· 111
6.2 基本实体的创建 ························· 112
6.2.1 块 ··········································· 112
案例实战 048——通过命令创建块 ······· 113
6.2.2 圆柱 ········································ 114
案例实战 049——通过命令创建圆柱 ···· 114
6.2.3 圆锥 ········································ 115
案例实战 050——通过命令创建圆锥 ···· 116
6.2.4 球 ··········································· 117
案例实战 051——通过命令创建球 ······· 117
第 7 章 UG 实体特征 ··························· 119
7.1 扫描特征的创建 ························· 120
7.1.1 拉伸 ········································ 120
案例实战 052——通过命令创建拉伸
特征 ·················································· 120
7.1.2 旋转 ········································ 122
案例实战 053——通过命令创建旋转
特征 ·················································· 123
7.1.3 管道 ········································ 124
案例实战 054——通过命令创建管道
特征 ·················································· 125
7.1.4 扫掠 ········································ 126
案例实战 055——通过命令创建扫掠
特征 ·················································· 126
7.2 设计特征的创建 ························· 128
7.2.1 孔 ············································ 128
案例实战 056——通过命令创建孔
特征 ·················································· 129
7.2.2 凸台 ········································ 131
案例实战 057——通过命令创建凸台
特征 ·················································· 131
7.2.3 凸起 ········································ 133
案例实战 058——通过命令创建凸起
特征 ·················································· 133
7.2.4 腔体 ········································ 135
案例实战 059——通过命令创建矩形
腔体特征 ··········································· 135
案例实战 060——通过命令创建常规
腔体特征 ··········································· 136
7.2.5 垫块 ········································ 139
案例实战 061——通过命令创建垫块
特征 ·················································· 139
7.2.6 槽 ··········································· 141
案例实战 062——通过命令创建凸起
特征 ·················································· 141
7.2.7 键槽 ········································ 143
案例实战 063——通过命令创建键槽
特征 ·················································· 143
7.2.8 三角加强筋 ······························ 145
案例实战 064——通过命令创建三角
加强筋特征 ········································ 145
第 8 章 编辑 UG 实体特征 ·················· 148
8.1 细节特征的编辑 ························· 149
8.1.1 拔模 ········································ 149
案例实战 065——通过命令创建拔模
特征 ·················································· 149
8.1.2 加厚 ········································ 151
案例实战 066——通过命令加厚片体 ···· 151
8.1.3 壳 ··········································· 151
案例实战 067——通过命令创建壳
特征 ·················································· 153
8.1.4 缩放 ········································ 154
案例实战 068——通过命令创建缩放
特征 ·················································· 154
8.1.5 缝合 ········································ 156
案例实战 069——通过命令创建缩放
特征 ·················································· 156
8.1.6 补片 ········································ 157
案例实战 070——通过命令创建补片
特征 ·················································· 158
8.1.7 阵列 ········································ 159
案例实战 071——通过命令创建阵列
特征 ·················································· 159
8.1.8 镜像 ········································ 161
案例实战 072——通过命令创建镜像
特征 ·················································· 161
8.1.9 修剪体 ····································· 162
案例实战 073——通过命令创建修剪体
特征 ·················································· 163
8.1.10 拔模体 ··································· 164
案例实战 074——通过命令创建拔模体
特征 ·················································· 165
8.2 倒角和圆角特征的编辑 ············· 166
8.2.1 倒斜角 ····································· 166
案例实战 075——通过命令创建倒斜角
特征 ·················································· 167
8.2.2 边倒圆 ····································· 168
案例实战 076——通过命令创建边倒圆
特征 ·················································· 168
8.2.3 面倒圆 ····································· 169
案例实战 077——通过命令创建面倒圆
特征 ·················································· 170
8.3 布尔实体的运算 ························· 171
8.3.1 求和运算 ·································· 171
案例实战 078——通过命令求和运算
模型 ·················································· 172
8.3.2 求差运算 ·································· 172
案例实战 079——通过命令求差运算
模型 ·················································· 173
8.3.3 求交运算 ·································· 175
案例实战 080——通过命令求交运算
模型 ·················································· 175
第 9 章 创建曲面对象 ·························· 177
9.1 曲面功能的认识 ························· 178
9.1.1 曲面的基本概念 ························ 178
9.1.2 了解创建曲面的方法 ················· 178
9.2 点曲面的创建 ····························· 178
9.2.1 通过点 ····································· 178
9.2.2 从极点 ····································· 180
9.3 高级曲面的创建 ························· 180
9.3.1 四点曲面 ·································· 180
案例实战 081——通过命令创建四点
曲面 ·················································· 180
9.3.2 扫掠曲面 ································· 181
案例实战 082——通过命令创建扫掠
曲面 ·················································· 182
9.3.3 直纹曲面 ································· 183
案例实战 083——通过命令创建直纹
曲面 ·················································· 183
9.3.4 延伸曲面 ································· 184
案例实战 084——通过命令延伸曲面 ···· 185
9.3.5 规律延伸 ································· 186
案例实战 085——通过命令规律延伸
曲面 ·················································· 186
9.3.6 整体突变 ································· 187
案例实战 086——通过命令创建整体
突变曲面 ··········································· 187
9.3.7 通过曲线组 ······························ 188
案例实战 087——通过曲线组创建曲面 ··· 189
9.3.8 通过曲线网格 ··························· 190
案例实战 088——通过曲线网格
创建曲面 ··········································· 190
第 10 章 编辑曲面对象 ························ 192
10.1 曲面参数的编辑 ······················· 193
10.1.1 匹配边 ··································· 193
案例实战 089——通过命令匹配边 ······· 193
10.1.2 更改边 ··································· 194
案例实战 090——通过命令更改边 ········ 194
10.2 曲面的编辑 ······························· 196
10.2.1 扩大曲面 ································ 196
案例实战 091——通过命令扩大曲面 ···· 196
10.2.2 桥接曲面 ································ 197
案例实战 092——通过命令桥接曲面 ···· 197
10.2.3 偏置曲面 ································ 199
案例实战 093——通过命令偏置曲面 ···· 199
10.2.4 修剪片体 ································ 200
案例实战 094——通过命令修剪曲面 ···· 200
10.2.5 X 型 ······································· 201
案例实战 095——通过命令 X 型
编辑曲面 ··········································· 201
10.2.6 变形 ······································· 202
案例实战 096——通过命令变形曲面 ···· 203
10.2.7 变换 ······································· 204
案例实战 097——通过命令变换曲面 ···· 204
10.2.8 阶次 ······································· 205
案例实战 098——通过命令调整曲面
阶次 ·················································· 206
10.2.9 刚度 ······································· 207
案例实战 099——通过曲线组创建
曲面 ·················································· 207
提 高 篇
第 11 章 创建与管理装配图 ················ 208
11.1 装配图的基本知识 ··················· 209
11.1.1 认识装配图 ···························· 209
11.1.2 了解装配模式 ························· 209
11.1.3 了解装配方法 ························· 209
11.1.4 了解装配中的相关术语 ············ 210
11.1.5 认识“装配”选项板 ··············· 210
11.1.6 了解引用集 ···························· 211
11.2 实体模型的装配 ······················· 211
11.2.1 加载方式 ································ 211
11.2.2 加载组件 ································ 212
11.2.3 常用选项 ································ 213
11.2.4 新建组件 ································ 213
案例实战 100——通过命令新建组件 ···· 213
11.2.5 添加组件 ································ 214
案例实战 101——通过命令添加组件 ···· 215
11.2.6 选择原点 ································ 216
案例实战 102——通过命令求和运算
模型 ·················································· 216
11.2.7 移动组件 ································ 217
案例实战 103——通过命令移动组件 ···· 218
11.2.8 替换组件 ································ 219
案例实战 104——通过命令替换组件 ···· 220
11.2.9 阵列组件 ································ 220
案例实战 105——通过命令阵列组件 ···· 221
11.2.10 镜像装配 ······························ 222
案例实战 106——通过命令镜像组件 ···· 223
11.3 爆炸图的操作 ··························· 225
11.3.1 创建爆炸图 ···························· 225
案例实战 107——通过命令创建
爆炸图 ·············································· 225
11.3.2 自动爆炸图 ···························· 226
案例实战 108——通过命令创建自动
爆炸图 ·············································· 226
11.3.3 编辑爆炸图 ···························· 227
案例实战 109——通过命令编辑
爆炸图 ·············································· 227
第 12 章 创建工程图 ···························· 228
12.1 一般工程图的创建 ··················· 229
12.1.1 新建图纸页 ···························· 229
案例实战 110——通过命令新建
图纸页 ·············································· 230
12.1.2 基本视图 ································ 232
案例实战 111——通过命令创建
基本视图 ··········································· 232
12.1.3 投影视图 ································ 234
案例实战 112——通过命令创建
投影视图 ··········································· 234
12.1.4 局部放大图 ···························· 235
案例实战 113——通过命令创建局部
放大图 ·············································· 236
12.2 剖视图的创建 ··························· 237
12.2.1 剖视图 ··································· 237
案例实战 114——通过命令创建
剖视图 ·············································· 238
12.2.2 展开的点和角度剖视图 ············ 239
案例实战 115——通过命令创建展开的点和
角度剖视图 ········································ 239
12.2.3 定向剖视图 ···························· 241
案例实战 116——通过命令创建定向
剖视图 ·············································· 241
12.2.4 轴测剖视图 ···························· 242
案例实战 117——通过命令创建轴测
剖视图 ··············································· 242
12.2.5 半轴测剖视图 ························· 244
案例实战 118——通过命令创建半轴
测剖视图 ··········································· 244
第 13 章 编辑工程图 ···························· 247
13.1 工程图纸的编辑 ······················· 248
13.1.1 编辑图纸 ································ 248
案例实战 119——通过命令编辑图纸 ···· 248
13.1.2 删除图纸 ································ 249
案例实战 120——通过命令删除图纸 ···· 250
13.2 工程视图的编辑 ······················· 250
13.2.1 对齐视图 ································ 251
案例实战 121——通过命令对齐视图 ···· 251
13.2.2 删除视图 ································ 252
13.2.3 擦除视图 ································ 253
案例实战 122——通过命令擦除视图 ···· 253
13.2.4 更新视图 ································ 254
案例实战 123——通过命令更新视图 ···· 255
13.2.5 移动/复制视图 ························ 255
案例实战 124——通过命令移动/复制
视图 ·················································· 256
13.2.6 视图边界 ································ 257
案例实战 125——通过命令定义视图
边界 ·················································· 258
第 14 章 标注工程尺寸 ························ 260
14.1 创建尺寸标注 ··························· 261
14.1.1 快速尺寸 ································ 261
案例实战 126——通过命令标注快速
尺寸 ·················································· 261
14.1.2 线性尺寸 ································ 263
案例实战 127——通过命令标注线性
尺寸 ·················································· 263
14.1.3 径向尺寸 ································ 264
案例实战 128——通过命令标注径向
尺寸 ·················································· 265
14.1.4 角度尺寸 ································ 265
案例实战 129——通过命令标注角度
尺寸 ·················································· 266
14.1.5 倒斜角尺寸 ···························· 267
案例实战 130——通过命令标注倒斜角
尺寸 ·················································· 268
14.1.6 厚度尺寸 ································ 269
案例实战 131——通过命令标注厚度
尺寸 ·················································· 269
14.1.7 弧长尺寸 ································ 270
案例实战 132——通过命令标注弧长
尺寸 ·················································· 271
14.1.8 坐标尺寸 ································ 272
案例实战 133——通过命令标注坐标
尺寸 ·················································· 272
14.2 插入工程图符号 ······················· 273
14.2.1 表面粗糙度符号 ······················ 273
案例实战 134——通过命令插入表面粗糙度
符号 ·················································· 274
14.2.2 符号标注 ································ 275
案例实战 135——通过命令标注符号
标注 ·················································· 276
14.2.3 基准特征符号 ························· 277
案例实战 136——通过命令标注基准
特征符号 ··········································· 278
14.2.4 焊接符号 ································ 278
案例实战 137——通过命令标注
焊接符号 ··········································· 279
14.2.5 相交符号 ································ 280
案例实战 138——通过命令标注相交
符号 ·················································· 281
14.2.6 目标点符号 ····························· 282
案例实战 139——通过命令标注目标点
符号 ·················································· 283
专 题 篇
第 15 章 标准件设计 ···························· 284
15.1 制作螺钉 ·································· 285
15.1.1 设计构思 ································ 285
15.1.2 案例实战——制作螺钉主体 ····· 285
15.1.3 案例实战——完善螺钉 ············ 291
15.2 制作蝶形螺母 ··························· 293
15.2.1 设计构思 ································ 293
15.2.2 案例实战——制作蝶形螺母
主体 ······································ 294
15.2.3 案例实战——完善蝶形螺母 ····· 299
15.3 制作方形螺母 ··························· 301
15.3.1 设计构思 ································ 302
15.3.2 案例实战——制作方形螺母
主体 ······································ 302
15.3.3 案例实战——完善方形螺母 ····· 305
第 16 章 管类零件设计 ························ 310
16.1 制作三通管 ······························ 311
16.1.1 设计构思 ································ 311
16.1.2 案例实战——制作三通管
主体 ······································ 311
16.1.3 案例实战——完善三通管 ········ 318
16.2 制作四通管 ······························· 321
16.2.1 设计构思 ································ 322
16.2.2 案例实战——制作四通管
主体 ······································ 322
16.2.3 案例实战——完善四通管········· 327
16.3 制作阀管 ··································· 329
16.3.1 设计构思 ································ 329
16.3.2 案例实战——制作阀管主体 ····· 330
16.3.3 案例实战——完善阀管 ············ 335
第 17 章 机械零件设计 ························ 339
17.1 制作车轮外壳 ··························· 340
17.1.1 设计构思 ································ 340
17.1.2 案例实战——制作车轮外壳
主体 ······································ 340
17.1.3 案例实战——完善车轮外壳 ····· 344
17.2 制作带轮 ··································· 346
17.2.1 设计构思 ································ 347
17.2.2 案例实战——制作带轮主体 ····· 347
17.2.3 案例实战——完善带轮 ············ 352
17.3 制作轴承座 ······························· 355
17.3.1 设计构思 ································ 355
17.3.2 案例实战——制作轴承座
主体 ······································ 355
17.3.3 案例实战——完善轴承座 ········ 362
第 18 章 产品零件设计 ························ 367
18.1 制作易拉罐 ······························ 368
18.1.1 设计构思 ································ 368
18.1.2 案例实战——制作易拉罐
主体 ······································ 368
18.1.3 案例实战——完善易拉罐 ········ 372
18.2 制作风扇 ··································· 374
18.2.1 设计构思 ································ 375
18.2.2 案例实战——制作风扇主体 ····· 375
18.2.3 案例实战——完善风扇 ············ 380
18.3 制作剃须刀 ······························· 382
18.3.1 设计构思 ································ 383
18.3.2 案例实战——制作剃须刀
主体 ······································ 383
18.3.3 案例实战——完善剃须刀········· 390