Maya 2020从新手到高手(PDF+素材+视频)3.1G+

 

本书封面

内容简介

本书是一本讲述如何使用中文版Maya 2020软件来进行三维动画制作的技术书籍。全书共分为12章,包含了Maya软件的界面组成、模型制作、灯光技术、摄影机技术、材质贴图、渲染技术、粒子系统、流体特效等一系列三维动画制作技术。本书结构清晰、内容全面、通俗易懂,各个章节均设计了相对应的实用案例,并详细阐述了制作原理及操作步骤,注重提升读者的软件实际操作能力。另外,本书附带的教学资源内容丰富,包括本书所有案例的工程文件、贴图文件和多媒体教学录像,便于读者学以致用。

本书非常适合作为高校和培训机构动画专业的相关课程培训教材,也可以作为广大三维动画爱好者的自学参考用书。另外,本书内容采用Maya 2020版本进行设计制作,请读者注意。

本书目录

 

熟悉Maya 2020
1.1 Maya 2020概述 ··········································1
1.2 Maya 2020的应用范围 ·······························1
1.3 Maya 2020的工作界面 ····························2
1.4 “新特性亮显设置”对话框 ························3
1.5 菜单集与菜单 ·············································3
1.6 状态行工具栏 ·············································5
1.7 工具架 ························································5
1.7.1 “曲线/曲面”工具架 ··························6
1.7.2 “多边形建模”工具架 ·······················7
1.7.3 “雕刻”工具架 ···································7
1.7.4 “绑定”工具架 ···································7
1.7.5 “动画”工具架 ···································7
1.7.6 “渲染”工具架… [1]
1.7.7 “FX”工具架 ······································7
1.7.8 “FX缓存”工具架 ······························8
1.7.9 “Arnold”工具架 ································8
1.7.10 “Bifrost”工具架 ······························8
1.7.11 “MASH”工具架 ······························8
1.7.12 “运动图形”工具架 ·························8
1.7.13 “XGen”工具架 ·······························9
1.8 工具箱 ························································9
1.9 视图面板·····················································9
1.9.1 “快速布局”按钮 ·····························10
1.9.2 “视图面板”工具栏 ·························11
1.10 工作区选择器 ·········································14
1.10.1 “Maya经典”工作区 ······················15
1.10.2 “建模-标准”工作区 ······················16
1.10.3 “建模-专家”工作区 ······················16
1.10.4 “雕刻”工作区 ·······························17
1.10.5 “姿势雕刻”工作区 ·······················17
1.10.6 “UV编辑”工作区 ·························18
1.10.7 XGen工作区 ···································18
1.10.8 “绑定”工作区 ·······························18
1.10.9 “动画”工作区 ·······························19
1.11 通道盒 ····················································19
1.12 建模工具包 ·············································20
1.13 属性编辑器 ·············································20
1.14 播放控件·················································21
1.15 命令行和帮助行 ······································21 [2]
第2章软件基本操作
2.1 对象选择···················································22
2.1.1 选择模式 ·············································22
2.1.2 在“大纲视图”中选择 ·····················23
2.1.3 对象成组 ·············································24
2.1.4 软选择 ·················································25
2.2 变换对象···················································27
2.2.1 变换操作切换 ·····································27
2.2.2 变换命令控制柄 ·································28
2.2.3 复制对象 ·············································29
2.3 测量工具···················································30
2.3.1 距离工具 ·············································30
2.3.2 参数工具 ·············································31
2.3.3 弧长工具 ·············································31
2.4 Maya文件存储 ··········································31
2.4.1 保存场景 ·············································31
2.4.2 自动保存文件 ·····································31
2.4.3 保存增量文件 ·····································32
2.4.4 归档场景 ·············································33
第1章
III
第3章曲面建模
3.1 曲面建模概述 ···········································34
3.2 曲线工具···················································34
3.2.1 NURBS圆形 ········································34
3.2.2 NURBS方形 ········································36
3.2.3 EP曲线工具 ········································37
3.2.4 三点圆弧 ·············································38
3.2.5 Bezier曲线工具 ···································38
3.2.6 曲线修改工具 ·····································39
实例操作:使用“Bezier曲线工具”制作碗
模型 ·································································39
实例操作:使用“EP曲线工具”制作酒杯
模型 ·································································41
3.3 曲面工具···················································42
3.3.1 NURBS球体 ········································43
3.3.2 NURBS立方体 ····································44
3.3.3 NURBS圆柱体 ····································45
3.3.4 NURBS圆锥体 ····································47
3.3.5 曲面修改工具 ·····································47
实例操作:使用“附加曲面”工具制作葫芦
模型 ·································································47
实例操作:使用“放样”工具制作花瓶
模型 ·································································50

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